Anthos Venizelos was born in Larnaca, Cyprus, in 1988. He received Diploma in Architectural Engineering from Democritus University of Thrace in Greece and M.Arch in Design for Performance and Interaction from Bartlett School of Architecture, University College London. A strong advocate of architecture should approach the buildings and space as ‘’machines’’, he focuses on the creation of spatial contexts; either built or urban, temporary or permanent, physical or digital, that host and trigger human actions and reactions. He has been collaborated with professional architects, designers and artists in Cyprus and London on architectural projects, competitions and performances. He is qualified and registered Architect of the Cyprus Scientific and Technical Chamber. Main areas of his research and design are relevant to the bodily interactivity through individual or collective experiences in constructed and immersive environments. The fields of scenography, kinetic installations, human augmentation, interactive architecture, fabrication and photography complete his interests. He has published articles in journal of arts and culture, among them Theatrical Phenomenon...a particular Spatial Experience (2016) and Body, Space and Corporeality (2018). His Master thesis, entitled “Collaborative Scenography: Enhancing Interaction and Participation in Stage Performances”, explores how might dynamic scenography using real-time systems invite an audience’s bodily participation in stage performances. In the context of “Locus”, the final design project, he developed the concept and accomplished the fabrication of a physical, kinetic and scenographic installation that acts as an interface for choreographic behaviours based on a real time interactive system. The prototype has been tested in contemporary dance performances through collaboration with professional dancers. “Locus” has been also presented as a mini participatory performance at the reopening of the Bloomsbury Theatre in London on February 2019. Combining both backgrounds in architectural and interaction design, explores pathways and innovative practices that turn human, body and perception into the main experiential tools for advanced spaces and enriched performances.